Wednesday, 22 August 2012

Free download Mafia 2 full version pc game




Introduction:

Mafia II is a third-person shooter that puts you into the shoes of a poor, Sicilian immigrant, Vito Scarletta. Vito has just returned home from serving overseas in the liberation of fascist Italy — to avoid serving his jail sentence — to find his family in debt. The debt must be repaid by the end of the week, and, his childhood friend, Joe Barbaro, conveniently happens to have questionable connections that he assures Vito will help clear the debt by that time. As such, Vito is sucked into a world of quick cash.


 Video Trailer





  

Joe’s connection turns out to be one of the three Mafia families that vie for control of the city. Vito will find himself working for each of them at some point, and will be doing much of the same things for each one — driving to various locations, shooting everyone in sight, and driving back back for more of the same.

Closer Look:

Though the game play is simple and the story is a very typical Mafia-type one, it is gripping. However, some parts of the story feel unfinished, out of place, and quite a few jobs, and even entire chapters, feel as though they should’ve been briefly explained in cutscenes.

  
Hitler and prison-sex, for instance.

It's not all bad, though. Nearly all the jobs will see Vito engage in gun combat and this is something Mafia II does rather well. Fights reach a quick crescendo, but are ultimately satisfying, and the controls are simple — click to aim, click to shoot, click to punch, double or triple-click for extra punches. Gunfights make large use of the environment, as rushing enemies will simply get you killed, so using cover provides you the best chance of success. Again, this is very simple — press a button to stick to a wall or box, strafe, aim to peek out, shoot, repeat. Surprisingly, the simpleness doesn't make the fighting dull. The fights are actually very fun.

  
Beat 'em up, blow 'em up.
  
Or knock 'em off their feet.

A Brief Note On PhysX:
Mafia II makes use of the NVIDIA PhysX engine to enhance impacts, explosions and the like. With PhysX enabled, gun fire and explosions are accented with smoke, car crashes are greeted with smoke and debris, and crates and pillars chip away and scatter debris that sometimes makes Vito's cover object become smaller or less effective. The debris is worked into the game mechanics as well, as debris that hits Vito can cause him to take damage. PhysX can be enabled with the 'Medium' or 'High' settings. The difference between the two settings is the amount of PhysX objects that are created, with 'Medium' producing less than 'High' for less powerful cards.
Disabling PhysX, however, removes some of this. The largest difference is that, although debris is still seen flying about, there is less of it, and debris is no longer PhysX objects and do not inflict damage, making occasional portions of the game less dramatic.  PhysX isn't a particularly integral part of Mafia II, but there is a slight difference in combat with PhysX enabled and disabled. Below are some comparison screen shots with PhysX enabled on the left and disabled on the right.

  
  
  
  

If you're having difficulty seeing the difference, it's not your fault — there just isn't a huge difference. More debris and smoke is all you get along with a performance hit. If you look closely in the middle two comparisons, you can notice the difference between the PhysX objects and the animations. This, as mentioned, is the only real game changing element of PhysX, in which Vito will take damage if the objects hit him.



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Free download Mafia The city of lost heaven full pc game


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Video Trailer 


Mafia (also known by its full title, Mafia: The City of Lost Heaven) is a third-person shooter video gameinitially made for Microsoft Windows in 2002 (and later ported to the PlayStation 2 and the Xbox in2004). It was developed by Czech company Illusion Softworks and published by Gathering of Developers. The game allows the player to take on the role of amafioso who has to accomplish various missions in order to advance in the game. It received strong critical reaction and continued to maintain a loyal cult following. As of March 12, 2008, Mafia has sold 2 million copies according to Take-Two Interactive.[2][3]
On August 21, 2007, Take-Two Interactive announcedMafia II[4] at the 2007 Leipzig Games Convention, developed by Illusion Softworks, now renamed 2K Czech.
As of September 7, 2010, the game is available viaSteam.[5]

[edit]Mafia's storyline gameplay consists of driving, mainly easy city cruise between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting - all inter-connected with cutscenes. In addition to the photo-realistic city and a huge countryside, detailed interiors like the city's airport, a museum, a church, a hotel, an abandoned prison, restaurants and Don Salieri's bar are included. Weather changes and day/night cycles are also in use.Gameplay

51 classic American cars around the city can be driven in Mafia, plus 19 bonus cars (of which 5 are racing models) unlockable after the main mode and the opening of a new game mode. Cars are introduced periodically - in the beginning of the game, early 1920s models drive on the streets of the city, while models from 1930 begin appearing in later game stages.
Police book players for minor offenses such as speeding or running a red light, and car accidents cause physical harm to the driving player. While other forms of transport are available, such as trams andelevated rails, they are only ridable and not drivable by the player.
Mafia is also noted for having comprehensive damage physics on nearly all vehicles. While substantially more robust than their real counterparts, smaller and weaker vehicles stand less abuse before breaking down and finally exploding, than large armoured vehicles. More realism is added here compared to other games in the same genre, such as the ability to puncture the fuel tank, overheat the engine, and the ability to break transmission gears. Many exterior components (such as windows, tires, headlights, and bumpers) can be removed from most vehicles with physical means such as crash-driving, hitting with blunt weapons (fists, baseball bat) as well as firing weapons at them.

[edit]Law and order

The police department in Lost Heaven uphold the various laws that have been set. When these laws are broken in view of the police, they will respond by booking the player with offenses that can be "minor" or "serious". Minor offenses (such as speeding in a vehicle or running a red light) will end up with the player being fined (-$1,000 in Freeride mode, no monetary value in campaign mode), and serious offenses (such as physical assault, or visible display of a weapon) can lead to the player being arrested for the first offense, or a shootout with the police until the player or they are dead. A series of four successive minor offenses qualify as a "serious" offense. Police force increases with the severity of the player's disregard of the law to a point where now well armed police form blockades with tire spike strips in attempt to defeat the player while firing from behind their cars.
Certain criminal acts most people would expect to warrant a response from the police do not, such as driving on the sidewalk or on the wrong side of the road. In the early stages of game development, ignoring "yield" and "do not enter" signs were to be considered as offenses, but this was later changed.[citation needed] The police AI do not recognize computer AI violations. In freeride, the police will ignore violent actions against the player.

[edit]Plot

Mafia is set in the 1930s, between the fall of 1930 through to the end of 1938, during the later part ofProhibition, which ended in 1933. The game is set in the fictional American city of Lost Heaven (loosely based on New York City and Chicago of the same time period).
The player takes the role of taxi driver Thomas "Tommy" Angelo, who, while trying to make a living on the streets of Lost Heaven, unexpectedly and unwillingly becomes involved in organized crime as a driver and a henchmen for the Salieri crime family, led by Don Ennio Salieri.
Through the events of the game's story, Tommy begins to rise through the ranks of the Salieri 'family', which is currently battling the competing Morello family, led by the sharply-dressed Don Morello. Eventually becoming disillusioned by his life of crime and violence, Tommy arranges to meet a detective (Detective Norman) in order to tell him his story, to be given witness-protection, and to aid the detective in the destruction of the Salieri crime family. The 'Intermezzo' chapters of the game depict Tommy sitting in a cafe with the detective, relating his life story and giving out important pieces of information at the same time.
After a not-so-casual encounter with two of Don Ennio Salieri's henchmen, Sam and Paulie (who escaped from Morello's men and while trying to get away, had a car accident), Tommy is paid with an envelope concealing a hunk of cash for getting Sam and Paulie to safety. Through Sam as his proxy, Salieri says he is impressed with Tommy's grace under fire and that he is indebted to Tommy for doing so; at some future time Tommy may come back to Salieri for help. Since Salieri also tries to help men of Italian blood in the onslaught of the Great Depression, he offers Tommy the 'chance' to work for the Salieri organization. Tommy refuses politely, preferring to remain poor but legitimate, and his thoughts are reinforced when he sees his pay package contains more money than he has ever seen before, and the very next day he is back to work as a taxi driver. However, in between scouting for fares he is attacked by two hoods who are members of Salieri's arch-enemy (later revealed to once have been his companion), the Morello crime family, as revenge for him helping Paulie and Sam escape them. Tommy is saved by Salieri's men, who, when Tommy escapes into their bar and the Morello men follow him, murder the attackers. However, the cab company learns that their taxi was vandalized by gangsters and Tommy's employment is terminated. Hard up for employment prospects in the Depression years and grateful to Salieri for saving his life, Tommy accepts the offer to work for the Salieri family, mostly working as a getaway driver.
Through a series of assignments given to him by Don Salieri, Tommy quickly becomes deeply involved in the activities of the Salieri business, concerning extortion, collecting protection money, bootlegging,assassinationarson jobs and a lot of unexpected gunfights, often with the opposing Don Morello, whose power Tommy describes as "built on violence". One turning point occurs when he gets a request from Salieri's bartender Luigi, who likes Tommy and asks him to walk his daughter Sarah home from work on account of reports of hoodlums. While escorting Sarah street punks attack, to which Tommy defends her. Enraged at the mugging, Salieri orders Tommy and Paulie to hunt the gang and cripple them, which then leads up to the Salieri family being targets of the city government as Tommy murdered one gang member who was the son of an alderman. Tommy is later made to carry out jobs to avoid Salieri having to face prosecution, culminating in an assassination mission involving the bombing of a hotel. Although he carries out the bombing, he discovers that one of the assassination targets is his girlfriend's best friend Michelle, an informant to Morello. Unable to bring himself to kill her, he instead orders her to flee the city and never return. This begins the process of his eventual rejection of his new vocation. Another watershed moment is when Tommy is escaping the bombing, he stumbles into a cathedral where it is the funeral of the alderman's son he murdered, where Tommy is identified as the killer and Morello gang members attempt to shoot him in revenge. After eliminating them all, the priest leading the eulogy tells Tommy he has committed a grave sin and fears his soul is at risk, which Tommy rationalizes at first that he killed all bad men, but seriously takes the priest's warning to heart.
Tommy eventually marries Sarah, who gives birth to a girl a year later. However, a fatal shootout at a farm where the Morello mob and police surprise them when they are trying to buy Canadian whiskynearly kills Sam. On the same day, Frank Colletti, Don Salieri's Consigliere, hands over Salieri's account books to the police. Though being a friend of Frank for more than 20 years, Salieri orders his death. Tommy finds Frank at the Lost Heaven International Airport, attempting to flee to Europe. Tommy learns from Frank's wife that the police blackmailed Frank and gives him ways to recover the books for Salieri, and Tommy gets her and her daughter reunited with Frank. In one of the game's more emotional moments, Tommy lets Frank go and he flees to Europe with his family. Since Frank has fled to England, Salieri accepts that Frank is dead and his funeral is given. Tommy later saves his boss from being assassinated while dining at a luxurious restaurant. Salieri has his bodyguard-turned-traitor, Carlo, killed along with Morello's ally, the councilor (who is shot while giving a speech at his birthday). Morello's brother, Sergio Morello, is also killed on Salieri's orders. These actions shatter the Morello crime family and Salieri finally orders the death of his rival. After having succeeded, the game pauses to present times, while Tommy shows Detective Norman a photo of a young Salieri standing next to another young man revealed to be Morello. He tells Norman that this photo proved to him that "This life is poisonous", and is one of the main reasons why Tommy wants to betray the local mafia.
After the death of Morello, the Salieri family runs the town. Following the assassination of another politician not co-operating with the family, Tommy, along with Sam, is presented with a plan to rob a bank by Paulie. Both men refuse, Tom mentioning the danger involved if Salieri were to discover such a plot and Sam citing his loyalty to the family. The three then steal what is ostensibly a batch ofCuban cigars on Salieri's orders, but Tommy and Paulie discover that the cigar boxes contain a considerable amount of well-hidden diamonds. Convincing Paulie not to steal any of them, Tommy acts as though he is unaware of the diamonds and surreptitiously probes Salieri for information about the matter. Deciding that Salieri was well-aware of the diamonds and intended to cheat him out of his fair share, Tommy joins Paulie in his bank robbery plan, risking their lives if Salieri would find out. The robbery is successful, but the following day Tommy arrives at Paulie's apartment to find him murdered and the money all gone. Tommy panics, and is tricked by the ever-loyal Sam, to meet him at Lost Heaven's art gallery. In the midst of a gun-battle it is revealed that Salieri, having discovered Tommy and Paulie's unauthorised bank-robbery, has ordered their deaths. Sam also tells Tommy that Salieri has mistrusted Tommy for some time after discovering that he hadn't killed either Michelle or Frank, both of whom were eventually found and murdered by the mafia.
During a climactic battle on the top floor of the museum, Tommy gets the upper hand on Sam, but when he runs away, finds that he cannot bring himself to kill his former friend. Ultimately, as Sam is stumbling towards the exit, Tommy watches him from above and fires a bullet into his back. Shivering and astonished, Sam delivers his final words, a warning of Salieri's power, and is then shot to death by Tommy. Here, Tommy's story to the detective (and thus the game) ends, telling that he fled to Europe but decided to return and to testify against Salieri to ensure the safety of Sarah and his (unnamed) daughter. The detective agrees to put Tommy and his family under the protection of the police, and Tommy is free to testify against the Salieri family. Don Salieri is arrested and sentenced to prison for life, but dies of old age during his first year in jail. 80 gangsters are convicted, some sentenced toelectrocution and the family is destroyed. After the trial, Tommy is relocated to the other side of the country where he starts a whole new life, buys a two-story house there, indicated to be Greenfield,Empire Bay in Mafia II, with his family, all under new names. Tommy works as a driver "for a respectable company".
The epilogue, set 1951, shows an old Thomas Angelo, grey-haired and moustached, standing outside his house watering the lawn. Two men, revealed in Mafia II to be Vito Scaletta and Joe Barbaro, pull up to the side of the street in a Smith Thunderbolt (resembling a 1957 Ford Thunderbird) and approach him. Addressing him by his real name (which was changed beforehand by the FBI), Barbaro pulls out a sawn-off shotgun. Scaletta tells Tommy that 'Mr. Salieri sends his regards', and both barrels are emptied into Tommy's body. As the two men get back into their car and hurry away, Tommy lies on the grass with blood pouring out of his wounds. Tommy's last narration as the camera rises from his dead body ends with:
"You know, the world isn't run by the laws written on paper. It's run by people. Some according to laws, others not. It depends on each individual how his world will be, how he makes it. And you also need a whole lot of luck, so that somebody else doesn't make your life hell. And it ain't as simple as they tell you in grade school. But it is good to have strong values and to maintain them. In marriage, in crime, in war, always and everywhere. I messed up. So did Paulie and Sam. We wanted a better life, but in the end we were a lot worse off than most other people. You know, I think it's important to keep a balance in things. Yeah, balance, that's the right word. Cause the guy who wants too much, risks losing absolutely everything. Of course, the guy who wants too little from life, might not get anything at all."

[edit]Characters

[edit]Actor overlap between Mafia and The Sopranos

A number the characters in the English version of Mafia are voiced by actors who also played characters in the HBO television series The Sopranos,[6] a drama also about the mafia.

[edit]Console versions

Mafia was ported to PlayStation 2 and Xbox in 2004. It was reported that because of the grand scale of the original PC game, sacrifices were made,[citation needed] and Illusion was not involved in porting the game. Many of the features of the PC version do not exist in the console port, such as police patrols around the city, and some aspects of the game's realism and graphics.[citation needed]

[edit]Soundtrack

The soundtrack to the game features Django Reinhardt and the Hot Club de France, The Mills Brothers, Louis Armstrong, Louis Prima, Lonnie Johnson, Latcho Drom and one track by Louis Jordanand his Tympany Five. The main theme to Mafia, along with the original score, was composed by Vladimir Šimůnek, and performed by the Czech Symphony Orchestra conducted by Adam Klemens. The ending credits music is a cover of the song "Lake of Fire", performed by the Lordz of Brooklyn. The last verse of the song borrows the musical arrangement of the theme song for The Godfather movies.

[edit]Reception

[show] Reception
The game was well received by critics and gamers upon release as a more realistic and serious Grand Theft Auto-styled game. Such was the realism that unless a mission was timed, many found that actually obeying the road rules proved to be preferable to speeding, as the latter would more likely result in accidents and injuries. Mafia contains a much bigger city to explore than most video games of the time, with multiple forms of available transport in addition to an expansive countryside. IGN gave the game a rating of 9.2/10[16] while GameSpot described the PC version as "one of the best games of the year". and rated it at 9.3/10.[17] Game Informer compared it favorably to Grand Theft Auto III, and said, "From the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and soul of a blockbuster".[18]
While the original PC game received rave reviews and grew a cult following around the world, PlayStation 2 and Xbox versions were critical disappointments and incredibly inferior (butchered) ports.
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free download monster truck madness2 full pc game



Development of Monster Truck Madness started in 1995 as a DOS monster truck racing simulator named Metal Crush. After getting funds from Microsoft and licensing to use real life trucks, Microsoft decided the game must be run in a Windows 32-bits environment, like other TRI games published by Microsoft (that were ported to the Win32 API, likeFury3, a Win32 game based on the DOS Terminal Velocity's engine). The game was ported to Windows and it was renamed to Heavy Metal Truck for a short period of time. Heavy Metal Truck had a very primitive user interface, only 2 tracks (Indiana State Fairgrounds and Arizona), 5 basic trucks and it included a truck editor and a free roam mode, features that later were excluded from the final product. During the development of Heavy Metal Truck, a more user friendly graphical user interface was added, the stock trucks were removed and replaced from real life licensed trucks, and the name of the game was renamed to Monster Truck Madness.

[edit]Sequel

A sequel to the original and released in 1998,Monster Truck Madness 2 (abbreviated as MTM2, codenamed Metal Crush 2) offers improved graphics, an updated interface, new trucks and tracks and the addition of variable weather conditions. However, the game engine is essentially the same as that utilized in the original game. A testament to their similarity is the fact that most custom trucks and tracks are compatible with both games.

[edit]Gameplay

A racing game, Monster Truck Madness allows players to select between the 12 real life monster trucks and compete with AI players in one of four modes - drag (based on PENDA Point Series),circuitrally and tournament. It is also possible for human players to race against one another viaDirectPlay.

[edit]Drags

In drag racing mode, monster trucks compete to be the first to cross a set finish line. Drag tracks has 2 lane styles, the straight and J-style.
The straight monster truck drag lane has 2 sets of ramps that lead to two 3-car jumps. The first ramp sends the player flying to the first 3-car jump, with the second jump coming up quickly. Once the player has cleared both jumps, the player have to make his way to the finish line as fast as he can. The J-style tracks add a tight turn between two sections of track: The first section is a straightaway with two jump ramps followed by the second section with a 5-car jump that sends the player to the finish line.
Drags included in the game are:

[edit]Circuit

In circuit racing mode, the player has to follow checkpoints to finish an amount of laps set by the player. Circuits have a maximum of 20 laps and 7 opponents (8 trucks).
Circuits included in the game are:
  • A Crazy Eight
Based on Margaritaville, Texas. It is the most famous track of the series, being remade various times in different games made by TRI, such as 4x4 Evolution. It is the only track that includes an animated BIN model. This is the only available track in the demo version of the game.
  • Canyon Adventure
Based on Brazil.
  • Mud Pies
Based on Greenbow, Alabama, a reference to Forrest Gump.
  • Round and Round
Based on "Keith's Backyard". Keith Wintraub was the Product Planning Project Leader of Monster Truck Madness
  • Winding Way
Based on Windsor, Ontario.
  • A Crazyer eight
An official add-on track, based on "Mike's Dementia"
  • King of the Hill
An official add-on track, based on Texas Strip Mines
  • Sierra Logging Run
An official add-on track, based on Sierra Nevada

[edit]Rally

In rally racing mode, the player has to follow checkpoints to finish only one lap. Rallies have a maximum of 7 opponents (8 trucks total).
Rallies included in the game are:
Arizona was the first track made for the game, and it was included in the earliest Heavy Metal Truckbuilds.
Based on the Scottish Highlands, includes a hidden soccer field and the Loch Ness Monster.
Based on a unknown island of the Yucatán peninsula.
  • Snowy Canyon
An add-on track, based on Golden, Colorado. Includes a "Cop Bronco" model, an early Heavy Metal Truck truck removed from the game.

[edit]Game details

[edit]Modding

Monster Truck Madness support customized additions and modifications such as new trucks and tracks via packaged files in a data archive known as "PODs", after the extension of the data files containing the mods. POD files are mounted in game via a ini text file located in the game directory. The POD file extension is a standard file format used in Terminal Reality games. Terminal Reality released a DOS track and truck editor called TrackEd, which include a POD file manager. However, there is plenty of third-party utilities made for the game and its sequel.

[edit]Languages

The game is available in English and German, and it has been unoficially translated to Spanish.

[edit]Voice acting

Throughout the game, commentary is provided by "Army" Armstrong, purportedly the Murray Walker of the monster trucking world. Of note is the modular way in which race calls are structured, such asGrave Digger / is doin' it / in the air!

[edit]Community

MTM communities are now largely inactive. However, the game enjoyed significant popularity among casual gamers in the late 90s, and its success was largely carried through into the 21st century by its successor, Monster Truck Madness 2.

[edit]Available trucks

[edit]See also

[edit]External links



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